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Small World Be Not Afraid Expansion
Be Not Afraid Of Greatness: Some Are Born Great, Some Achieve Greatness, And Some Have Greatness Thrust Upon `Em! There Are Many Frightening Inhabitants Of Small World, But To Survive You Must Be Not Afraid! This New Expansion For Small World Includes A Nasty Lot Of Five New Races (Barbarians, Homunculi, Pixies, Pygmies And Greedy Little Leprechauns) As Well As Five New Special Powers (Barricade, Mercenary, Imperial, Corrupt, And Catapult - Which Allows You To Leap Over Regions To Conquer New Lands).
Small World Underground
When In A Hole... Keep Digging! Small World Underground Is A Stand-Alone Game Set Beneath The Surface Of The Same Fun, Light-Hearted Small World Universe Of Epic Conquests And Fallen Empires. Featuring New Races And Special Powers, It Also Introduces A New Twist To The Original Game Play - Monster-Occupied Regions That Protect Relics And Places Of Great Power!
Small World: A Spider's Web Expansion
A new mini-expansion for Small World, A Spider's Web introduces three new Races (Ice Witches, Skags, and Slingmen), as well as three new Special Power badges (Copycat, Lava, and Soul-Touch). This expansion comes complete with a plastic storage tray designed to store all the badges and tokens from A Spiders Web, plus room for all the additional recent Small World expansions.
Small World Grand Dames
Grand Dames of Smallworld introduces some new leading ladies to your Smallword game - Gypsies, Priestesses, and White Ladies.This is an expansion, you need Small World in order to use it Players 2 - 5Age 8+ Content3 new Race banners and tokens (Gypsies, Priestesses & the ghostly White Ladies)2 new Special Power badges (Historian & Peace-loving)1 spare Special Power badge
Small World Cursed
Hit a man while he's down Goblins conquer In Decline regions at one less cost, Kobolds aren't necessarily cowards, They just like to work in teams. It takes 2 Kobolds to occupy a region after you've conquered it Your people are now Cursed! Skip over this Special Power and you'll have to pay 3 coins, not the 1 that is usual The only thing better than conquering is Ransacking. Take 1 coin away from an opponent for every territory you conquer The Hordes are at the door. Add the 2 Hordes of tokens to increase the size of your active Race The moon is full and the Were-people are howling. At night (even-numbered turns) the Were- power lets you conquer all regions with 2 less tokens than normal, It's time for Double-Jeopardy! After an initial attack, Marauding forces get a second chance each turn to conquer even more territory.Players 2...
Small World Leaders of Small World Expansion
The Leaders expansion features Leader tokens for all Small WorldRaces. They are neither a Race nor a Special Power. Instead, they are a new option for players: whenever you pick a new Race and Special Power combo, you may opt to attach the services of a leader to your Race. He will be a welcome addition to your strength but with the risk that he might be captured and ransomed!
Small World Pocket Encyclopedia
Experience Small World in greater depth than ever before with the Small World Pocket Encyclopedia. The definitive reference guide to Small World and its inhabitants, this handy tome provides players with comprehensive information on all the races, special powers, and rules for the Small World base game and its Be Not Afraid..., Cursed!, Grand Dames and Royal Bonus expansions, as well as an official FAQ, Glossary, origin story, and never-before-seen art.
Small World River World
Small World: River World is the newest expansion the popular civilization-building game Small World. With River World, players will discover new maps full of water regions haunted by merciless pirates. Players will need to defend their precious harbors against them, fight them on the river, and still keep an eye on their opponents! Some regions such as the shipyard or the temple of the seer may help them to have the upper hand, but in River World, there is still not enough room for everybody. What’s more, random events will trigger on each turn to add to the chaos! Key Selling Points • Adds rivers, ports, and pirates to your Small World collection • Random events add to the exciting and ever-changing gameplay • Two double-sided maps lend many new gameplay opportunities • Fully compatible with all previous Small World races
Small World Sky Islands
It was a lovely spring morning; giants were getting new tattoos and the rest of the Small World inhabitants were preparing for another day of conquests. An eerie silence settled on the land as a huge shadow glided over forest and mountain. Had the Wizards accidentally given their flocks of sheep flight again? All eyes turned to the horizon as an archipelago of Sky Islands floated over Small World…and realization dawned at the same time as the sun. New land means new riches! Within a few hours, the most enterprising races were swarming up a Giant Magical Beanstalk and a Stairway to Heaven on their way to wealth. The battle for the Sky Islands had just begun... In Sky Islands, an expansion designed by Philippe Keyaerts and T. Alex Davis, new lands are floating closer, but the world remains too small—and that’s not going away with the new board featuring...
Small World Power Pack 2 (Expansions)
Will you choose the poor Cursed Fauns or the mighty Aquatic Priestesses for your next conquests? This Power Pack combines all Races and Special Powers from Cursed!, Grand Dames of Small World and the Royal Bonus, along with a tray to store all the tokens. Contains 8 Race banners (Fauns, Goblins, Gypsies, Igors, Kobolds, Priestesses, Shrubmen & White Ladies)10 Special Power badges (Aquatic, Behemoth, Cursed, Fireball, Historian, Hordes of, Marauding, Peace Loving, Ransacking & Were-)42 various tokens98 Race tokens
Small World Power Pack 1 (Expansions)
Will you choose the fearless Lava Barbarians or the glorious Catapult Ice Witches for your next conquest? This Power Pack combines all Races and Special Powers from the Be Not Afraid... and A Spider’s Web Small World expansions, along with a tray to store all the tokens. Contains 8 Race banners (Barbarians, Homunculi, Pixies, Ice Witches, Leprechauns, Pygmies, Skags & Slingmen)8 Special Power badges (Barricade, Catapult, Copycat, Corrupt, Imperial, Lava, Mercenary & Soul-Touch)42 various tokens98 Race tokens
Eldritch Horror Cities of Ruin
Violent earthquakes contort cities to unrecognizable ruin, unrelenting typhoons eradicate coastlines, and deep below the Earth something ancient stirs. Shudde M’ell, The Cataclysm from Below, approaches with destruction and ruin as his heralds! Cities in Ruin sees four new investigators take up the fight against the Ancient One Shudde M’ell, a being so powerful its mere dreams bring cities to ruin.Key Selling Points• The seventh expansion for the popular Eldritch Horror board game• Four new investigators take up the fight against the Ancient Ones• Introduces mechanics for destroying cities• New Ancient One Shudde M’ell brings fresh monsters and encounters to the game