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Transformers TCG Starter
With the Autobots Starter Set, 2 players can start playing the game by playing with teams of 2 Character Cards each and splitting or sharing the deck of Battle Cards, or 1 player can use the 4 Character Cards and 40 Battle Cards for full gameplay. Each Autobot Starter Set includes the cards listed below.Character Cards: Optimus Prime // Autobot Leader Bumblebee // Brave Warrior Ironhide // Veteran Autobot Red Alert // Security Chief CONTENTS: 4 Foil Transformers Character Cards, Deck of 40 Battle Cards, Damage Counters, 2-Player Starter Set Rules for Basic Version of Gameplay.For Ages: 13+
Transformers TCG Booster Pack
40 Character Cards and 81 Battle Cards are available in Transformers TCG Booster Packs. Each Booster Pack contains 1 Foil Transformers Character Card and 7 Battle Cards.Chance of Super Rare Transformers Character Card 1:79 Booster Packs. Most Booster Packs contain 1 Rare Battle Card.For full gameplay, each player needs a team of Transformers Character Cards (up to 25 stars when stars on Character Cards are added together), and a deck of 40 or more Battle Cards.
Rise of Tribes
In ancient prehistoric times, you have discovered a new land with plentiful lakes, mountains and forests (and apparently many stone rocks that shall be called dice). Your people can develop new things like basketry or find oxen or simply grow and conquer. In Rise of Tribes, players control a tribal faction in prehistoric times that's looking to grow, move, gather, and lead their people. The board is modular, composed of hexes in various terrain types. Each turn you roll two dice, and may select from four actions. The power of your action depends on your die roll PLUS the last couple of dice on that action card. Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goals for your civilization.
Secret Hitler is a social deduction game for 5-10 people about finding and stopping the Secret Hitler.Players are secretly divided into two teams: the liberals, who have a majority, and the fascists, who are hidden to everyone but each other. If the liberals can learn to trust each other, they have enough votes to control the elections and save the day. But the fascists will say whatever it takes to get elected, advance their agenda, and win the game.- Material, art paper+wooden components.- Hidden roles and secret envelopes for five to ten players- The liberals must find and stop the Secret Hitler before it's too late- Players must try to figure out if they were betrayed or simply unlucky.- It's a Perfect Gift for Birthday Party, Holiday, Christmas
Battle of the Bogans
“It’s time to play Battle of the Bogans”. “It’s bogan game night” Just like a TV game show Battle of the Bogans in played in rounds. In each round ‘bogans’ take turns to go head-to-head against a bogan from the other team in a race to be the first bogan to hit the buzzer, answer the question correctly and win the cash for their team. Sounds easy, but every round is different, some are played against the clock and some involve the whole team… but it’s always a laugh. The team with the most cash at the end of the third round wins the game and gets to play in the final Bogananza round for the chance to win the mystery prize! “Oooohh ahhhh“ So what are you waiting for, slap on some thongs, put on your trackie daks and let’s play Battle of the Bogans! Round One - Ezy Cash...
Small World Be Not Afraid Expansion
Be Not Afraid Of Greatness: Some Are Born Great, Some Achieve Greatness, And Some Have Greatness Thrust Upon `Em! There Are Many Frightening Inhabitants Of Small World, But To Survive You Must Be Not Afraid! This New Expansion For Small World Includes A Nasty Lot Of Five New Races (Barbarians, Homunculi, Pixies, Pygmies And Greedy Little Leprechauns) As Well As Five New Special Powers (Barricade, Mercenary, Imperial, Corrupt, And Catapult - Which Allows You To Leap Over Regions To Conquer New Lands).
Small World Underground
When In A Hole... Keep Digging! Small World Underground Is A Stand-Alone Game Set Beneath The Surface Of The Same Fun, Light-Hearted Small World Universe Of Epic Conquests And Fallen Empires. Featuring New Races And Special Powers, It Also Introduces A New Twist To The Original Game Play - Monster-Occupied Regions That Protect Relics And Places Of Great Power!
Small World: A Spider's Web Expansion
A new mini-expansion for Small World, A Spider's Web introduces three new Races (Ice Witches, Skags, and Slingmen), as well as three new Special Power badges (Copycat, Lava, and Soul-Touch). This expansion comes complete with a plastic storage tray designed to store all the badges and tokens from A Spiders Web, plus room for all the additional recent Small World expansions.
Small World Grand Dames
Grand Dames of Smallworld introduces some new leading ladies to your Smallword game - Gypsies, Priestesses, and White Ladies.This is an expansion, you need Small World in order to use it Players 2 - 5Age 8+ Content3 new Race banners and tokens (Gypsies, Priestesses & the ghostly White Ladies)2 new Special Power badges (Historian & Peace-loving)1 spare Special Power badge
Small World Cursed
Hit a man while he's down Goblins conquer In Decline regions at one less cost, Kobolds aren't necessarily cowards, They just like to work in teams. It takes 2 Kobolds to occupy a region after you've conquered it Your people are now Cursed! Skip over this Special Power and you'll have to pay 3 coins, not the 1 that is usual The only thing better than conquering is Ransacking. Take 1 coin away from an opponent for every territory you conquer The Hordes are at the door. Add the 2 Hordes of tokens to increase the size of your active Race The moon is full and the Were-people are howling. At night (even-numbered turns) the Were- power lets you conquer all regions with 2 less tokens than normal, It's time for Double-Jeopardy! After an initial attack, Marauding forces get a second chance each turn to conquer even more territory.Players 2...
Small World Leaders of Small World Expansion
The Leaders expansion features Leader tokens for all Small WorldRaces. They are neither a Race nor a Special Power. Instead, they are a new option for players: whenever you pick a new Race and Special Power combo, you may opt to attach the services of a leader to your Race. He will be a welcome addition to your strength but with the risk that he might be captured and ransomed!
Small World Pocket Encyclopedia
Experience Small World in greater depth than ever before with the Small World Pocket Encyclopedia. The definitive reference guide to Small World and its inhabitants, this handy tome provides players with comprehensive information on all the races, special powers, and rules for the Small World base game and its Be Not Afraid..., Cursed!, Grand Dames and Royal Bonus expansions, as well as an official FAQ, Glossary, origin story, and never-before-seen art.